The original metabody, called the base, is the "owner" of all the metaobjects that follow and needs to be included in the same scene as the metaballs in its domain. Creating more without doing anything else results in "Mball.001", "Mball.002", and so on.Īny combo-breaking name will mark the beginning of a new metaball family these two molecules can be right on top of one another, but they'll both stand strong outside of any metaball interactions happening within each family independently. Your first metaball will be called "Mball" by default. ![]() You can selectively choose which metaballs in the scene are able to interact with one another by separating them into distinct families, opening the door to many possibilities when creating complex, highly-detailed models and scenes.įunnily enough, metaball families are determined in the Outliner through moniker alone.
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